I've watched a hundred "I built an app with AI" posts. Most of them were demos, not apps.
I'm not a developer. I don't know Swift, I don't know Xcode, and until recently I couldn't have told you what a "build target" was. Every "vibe coding" story I'd seen online stopped at a pretty screenshot — nothing that actually survived contact with a real device, a real App Store review, or a real player mashing the screen in ways no one planned for.
So I picked one idea small enough to finish and stubborn enough to expose every weakness in the process: a one-tap arcade game where a dot orbits a hub and you dodge through collapsing rings. Simple to describe. Brutal to actually get right — collision has to be exact, difficulty has to ramp fairly, and one bad frame ends the run.